+ Coming to Steam

From raw assets to production-ready packages

Drop a folder with 25 models and 125 textures. Smelt detects every material, maps every channel, and exports a production-ready package for your target platform - in seconds, not hours.

See how it works ↓
EXPORT TO  /  UNITY  /  GODOT  /  UNREAL  /  BLENDER  /  MAYA  /  3DS MAX  /  GENERIC  /  EXPORT TO  /  UNITY  /  GODOT  /  UNREAL  /  BLENDER  /  MAYA  /  3DS MAX  /  GENERIC  /  

Up to 16K

Handles extreme resolutions - 8K and 16K textures without breaking a sweat

Native speed

No Electron, no runtime overhead - a purpose-built cross-platform software, close to bare metal

Milliseconds

Drop hundreds of files - detection and grouping results appear instantly

01 / How it works

Three steps. Zero configuration.

No manual sorting. No naming conventions to memorize. Drop your files and let Smelt handle the rest.

1 Drop

Drop

Drag folders, ZIP/RAR/7Z archives, or individual files into Smelt. 3D models and textures in any format and folder structure are recognized automatically.

▸ marketplace_asset.zip
  rock_cliff_albedo.png
  rock_cliff_nrm.tga
  environment_wall.fbx
  …47 files

2 Detect

Detect, group & preview

Smelt's token engine identifies PBR channels with confidence scoring and groups textures into materials. Preview under real PBR lighting, then fine-tune with the dedicated filter editor - stackable, non-destructive, with a live before/after split view.

▸ rock_cliff
  ■ Albedo  ■ Normal
  ■ Roughness  ■ AO
▸ environment_wall
  ■ Diffuse  ■ Height

3 Export

Export

Pick your target from 7 export destinations. Smelt handles texture format conversion, resolution scaling, channel packing, and height-to-normal generation automatically - then saves to your asset library for reuse.

→ rock_cliff.smelt
  manifest.json
  albedo.png · 2K · sRGB
  normal.png · 2K · Linear
✓ Ready for Godot

02 / Features

Built for real asset pipelines

No more renaming files, guessing which texture belongs where, or rebuilding folder structures by hand. Drop your assets, pick your target, export. Smelt handles detection, grouping, channel packing, and format conversion - you handle the creative work.

◆ INPUT SMELTDrop · Detect · Deliver OUTPUT ◆

F-01

Smart import

Drop files in any format or folder structure - even ZIP archives. Token-based PBR detection with confidence scoring.

F-02

Real-time PBR preview

See materials under realistic lighting before exporting. Catch channel issues before they hit your project.

F-03

Dedicated filter editor

Stackable, non-destructive filters with a draggable before/after split view and live 3D preview.

F-04

Channel packing

Combine roughness, metallic, and AO into ORM - or configure your own RGBA slots per target.

F-05

Height-to-normal

Generate normals from height maps with adjustable intensity. OpenGL or DirectX output.

F-06

Resize & convert

Scale 16K → 1K without flinching. 9 texture formats - PNG, JPG, TGA, DDS, EXR, HDR, PSD, BMP, TIFF.

F-07

Native material files

Unity, Godot, and Blender exports open with full material setup - no plugin, no manual wiring.

F-08

7 export targets

Godot, Unity, Unreal, Blender, Maya, 3ds Max, Generic. Free companion plugins for the last three.

+ Also includes

Non-destructive workflowPersonal asset libraryDetailed export logBlazing fast at 16K

03 / Format support

Every format your pipeline needs

Smelt reads 9 texture formats, 5 model format families, and 3 archive types. Export to any of 7 platform-specific targets.

Textures
PNGJPGTGADDSEXRHDRPSDBMPTIFF
3D models
FBXglTF / GLBOBJDAEUSD / USDA / USDC / USDZ
Archives
ZIPRAR7Z
Export targets
GodotUnityUnreal EngineBlenderMaya3ds MaxGeneric
Companion plugins
Unreal MarketplaceAutodesk App Store

Free companion plugins for Unreal, Maya, and 3ds Max read Smelt's JSON manifest, import assets, and set up materials automatically - textures assigned, channels connected, ready to render.

04 / Platform support

Native exports and companion plugins

Four platforms get native export. Three more are supported through free companion plugins that read Smelt's JSON manifest.

A Native export

GodotNative
UnityNative
BlenderNative
GenericNative

B Companion plugin

Unreal EnginePlugin · Free
MayaPlugin · Free
3ds MaxPlugin · Free

05 / Pricing

One price, no subscriptions

Buy once on Steam. All v1.x updates included.

+ Launch discount

$19.99

$14.99

One-time purchase · Steam key

Wishlist on Steam ↗

= Everything included

  • Smart import - folders, ZIPs, RARs, 7Zs, any structure
  • Automatic PBR channel detection & material grouping
  • Real-time 3D PBR preview
  • Dedicated filter editor - stackable, non-destructive, before/after split view
  • Channel packing - automatic RGBA layouts per platform
  • Height-to-normal map generation & OpenGL/DirectX conversion
  • Texture resizing (16K → 1K) & format conversion (PNG, JPG, TGA, DDS, EXR, HDR, PSD, BMP, TIFF)
  • 7 export targets - Godot, Unity, Unreal, Blender, Maya, 3ds Max, Generic
  • Native material files for Unity, Godot, and Blender - no plugin required
  • Free companion plugins for Unreal, Maya, 3ds Max
  • 20+ supported formats - textures, 3D models, and archives
  • Personal asset library - tag, search, re-export
  • Detailed export log

06 / Roadmap

What's ahead

Smelt is built to grow. Here's what's planned after launch - shaped by real usage and community feedback.

v1.0Launch
  • Token-based PBR channel detection with confidence scoring
  • Smart material grouping from any folder structure
  • Real-time PBR preview with interactive lighting
  • Dedicated filter editor - stackable, non-destructive, with split view
  • Channel packing - ORM and custom slot configuration
  • Height-to-normal generation & OpenGL/DirectX normal map conversion
  • Texture resizing (16K → 1K) & format conversion (PNG, JPG, TGA, DDS, EXR, HDR, PSD, BMP, TIFF)
  • 7 export targets - Unity, Godot, Blender, Unreal, Maya, 3ds Max, Generic
  • Native material files for Unity, Godot, and Blender - open directly with full material setup
  • Free companion plugins for Unreal, Maya, and 3ds Max
  • Personal asset library - save, tag, search, and re-export
  • Detailed export log - full transparency into every conversion
v1.xExpand & polish
  • Normal map analysis and automatic repair - detect and fix corrupted normals
  • AO bake for models without an existing ambient occlusion map
  • Batch processing - run entire folders with saved presets
  • KTX2 texture compression for web-optimized output
  • Advanced library management - collections, bulk tagging, filtering
v2.0Integrated pipeline enhancements
  • Sketchfab API integration - search, download, and process directly
  • Custom export templates - define your own package structure
  • Content-aware detection - analyze pixel data, not just filenames
  • More marketplace integrations - Poly Haven, CGTrader, Turbosquid, and others
BeyondCommunity-driven
  • Feature requests from the community shape what comes next
  • Plugin / scripting API - extend Smelt with custom processing steps

Smelt is a living software. Buying at launch locks in the lowest price. As Smelt grows, early supporters will always be valued.