Up to 16K
Handles extreme resolutions - 8K and 16K textures without breaking a sweat
+ Coming to Steam
Drop a folder with 25 models and 125 textures. Smelt detects every material, maps every channel, and exports a production-ready package for your target platform - in seconds, not hours.
See how it works ↓Up to 16K
Handles extreme resolutions - 8K and 16K textures without breaking a sweat
Native speed
No Electron, no runtime overhead - a purpose-built cross-platform software, close to bare metal
Milliseconds
Drop hundreds of files - detection and grouping results appear instantly
01 / How it works
No manual sorting. No naming conventions to memorize. Drop your files and let Smelt handle the rest.
1 Drop
Drag folders, ZIP/RAR/7Z archives, or individual files into Smelt. 3D models and textures in any format and folder structure are recognized automatically.
2 Detect
Smelt's token engine identifies PBR channels with confidence scoring and groups textures into materials. Preview under real PBR lighting, then fine-tune with the dedicated filter editor - stackable, non-destructive, with a live before/after split view.
3 Export
Pick your target from 7 export destinations. Smelt handles texture format conversion, resolution scaling, channel packing, and height-to-normal generation automatically - then saves to your asset library for reuse.
02 / Features
No more renaming files, guessing which texture belongs where, or rebuilding folder structures by hand. Drop your assets, pick your target, export. Smelt handles detection, grouping, channel packing, and format conversion - you handle the creative work.
F-01
Drop files in any format or folder structure - even ZIP archives. Token-based PBR detection with confidence scoring.
F-02
See materials under realistic lighting before exporting. Catch channel issues before they hit your project.
F-03
Stackable, non-destructive filters with a draggable before/after split view and live 3D preview.
F-04
Combine roughness, metallic, and AO into ORM - or configure your own RGBA slots per target.
F-05
Generate normals from height maps with adjustable intensity. OpenGL or DirectX output.
F-06
Scale 16K → 1K without flinching. 9 texture formats - PNG, JPG, TGA, DDS, EXR, HDR, PSD, BMP, TIFF.
F-07
Unity, Godot, and Blender exports open with full material setup - no plugin, no manual wiring.
F-08
Godot, Unity, Unreal, Blender, Maya, 3ds Max, Generic. Free companion plugins for the last three.
+ Also includes
03 / Format support
Smelt reads 9 texture formats, 5 model format families, and 3 archive types. Export to any of 7 platform-specific targets.
Free companion plugins for Unreal, Maya, and 3ds Max read Smelt's JSON manifest, import assets, and set up materials automatically - textures assigned, channels connected, ready to render.
04 / Platform support
Four platforms get native export. Three more are supported through free companion plugins that read Smelt's JSON manifest.
A Native export
B Companion plugin
05 / Pricing
Buy once on Steam. All v1.x updates included.
= Everything included
06 / Roadmap
Smelt is built to grow. Here's what's planned after launch - shaped by real usage and community feedback.
Smelt is a living software. Buying at launch locks in the lowest price. As Smelt grows, early supporters will always be valued.